My Games

Produced / published games and apps:

Robocleaner – 2012:

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Released: 05/09/2012

Platform: Windows Phone 7.5+

Role: Programmer, Designer, Artist

Development Environment: C# (XNA Studio 4.0), Windows Phone SDK, Visual Studio 2010, Adobe Illustrator, Adobe Photoshop, Paint.Net.

Description:  Take control of a robotic hoover and test your manual dexterity via the accelerometer. Your objective? Guide your way around each level safely and collect dust piles and powerups, But… this is no ordinary house, Deadly Lightshades, Dust Goblins and more will be out to ruin your day! Online leaderboards will allow you to pit your highscore against the world. Speed is the key with time related bonuses awarded each level!

Endless mode offers massive replayability via randomized levels, play to your hearts content and top the Endless mode leaderboard!.

Features:

– 2 gameplay modes, Standard and Endless.

– Online and local highscore leaderboards for each game mode, pit yourself against the world for top rank.

– 8 standard levels including a final boss battle! limitless random levels in Endless mode.

– Adjustable tilt speed for the hoover in Options.

Download and Marketplace link:  http://www.windowsphone.com/en-gb/apps/06793bef-a8f3-4b25-a325-4e12b598f4df

Free Version: http://www.windowsphone.com/en-gb/store/app/robocleaner-free/608619b8-bf2f-4453-941c-2f6f2dc67c14

 


Hypermorph – 2012:

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Platform: Windows Phone 7 (Demo only)

Description: Hypermorph is a retro-style side scrolling shooter that takes me back to my childhood days, playing classics such as Xenon 2, R-Type and Menace on the Amiga. Back then the shoot’em’up was a staple video game genre and was hugely popular, now only since the mobile platforms have taken off is the genre again feasible because it’s the perfect style of game to have a quick blast on when wanting to pass a little bit of time. The thing that’s pretty novel in Hypermorph is the ability for the player to switch between two different forms, a spaceship and a hover tank by simply tapping the screen.

Progress: A prototype demo made for Windows Phone 7.5, this won the Three Thing Game competition in 2012. The prototype is likely never to be released but I one day have plans to make a new shoot’em up that draws influence from the retro shooter era.

 


Shear Carnage – 2011:

Released: 4/4/2012 on Windows Phone Marketplace

Platform: Windows Phone 7.5+

Role: Programmer, Designer, Artist

Development Environment: C# (XNA Studio 4.0), Windows Phone SDK, Visual Studio 2010, Tortoise/Subversion SVN, Adobe illustrator, Paint.Net.

Description:  It’s simple, you’re a post-apocalyptic farmer defending the last grass in the world against an onslaught of mutated sheep who are hell-bent on getting to your fresh greenery. Your weapons? Fireworks!

Shear Carnage is a fast paced defense game inspired by the classic “Missile Command”. Copious amounts of sheep gibbs, rockets, lasers and explosions combine to make a colourful, explosively satisfying and highly addictive game with social network integration allowing you to show off your high scores to friends via Facebook, Twitter, Windows Live and more.
Shoot powerups to bolster your defences and obliterate your foes with increased firepower, waves will increase in difficulty as you progress, so be prepared!

Download and Marketplace link: http://www.windowsphone.com/en-gb/apps/dac406c0-1a86-409d-b25a-b282f553a308


 

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